Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

"Inflatable Trans Ams and Stained Glass Backboards" or "Have An Idea That Forces You To Learn Something New"


I love to see side projects in someone's portfolio. Granted, they need to be interesting and well-done too. Bad poetry doesn't score many points. But good side projects show what you're capable of with no restraints. How far you'll go to make something cool. How big of an itch you have to just create something new in the world.

About six months ago, we hired this guy. His name is Guy. He's a great advertising creative, but beyond that he has a whole life as an artist. He has two portfolios, one for advertising and one for his art. Here's his art portfolio. For the inflatable Trans Am idea, he had no idea how to make inflatables. He just had the idea, then he started calling people to figure out how to make it happen. The end result is pretty bad-ass.
Guy Overfelt, untitled
(his 1977 Smokey and The Bandit Trans AM as an inflatable) 1999, 2009
inflatable nylon and electric blower
54H X 204L X 84W inches


Another friend of mine recently started a side project (obsession) that required him to learn a new craft of his own. His name is Victor Solomon. I know him because he used to do some freelance editing and the occasional shooting for us. He had an idea to do basketball backboards made out of stained glass. A comment on the deification of athletes, the spiritual nature of sport, something like that.

When he had this idea, he knew absolutely nothing about stained glass other than that he liked how it looked. So he did some research and did an apprenticeship with some master stained glass dudes down in San Jose. It takes him around 100 hours to make a backboard, but man are these things cool. And as he's just starting out, his craft is only going to get better.

See more of his backboards at literallyballin.com.

Ideas are a dime a dozen. The only ideas that matter are the ones you care about enough to actually bring into the world. Pick the hard ones--the ones that you don't know how to make. Let your passion to see it realized be your fuel. Make yourself learn something. In the end, you'll have created something in the world and in yourself.

Sketch Your Heart Out

Here's a short presentation our friend B.Thibbs recently gave to the creative department of The Richards Group. Guaranteed to make you want to grab a fresh notebook. Enjoy.


Sketch your heart out. from B.Thibbs on Vimeo.

Banksy on Advertising

Thoughts? Comments? Is he right? Or is he a hypocrite? A brilliant marketer? All of the above?

(If you don't know who Banksy is, bump this up to #1 in your Netflix cue now.)

Quote

"The days you work are the best days."
- Georgia O'Keeffe

Man, I love that quote.

Ads as Art?

Years ago, Mark Fenske wrote a piece for the the VCU Adcenter (now Brandcenter) titled "Ads is Art." I wish I had a copy of it. It sparked an interesting conversation in the class I was teaching at the time because, while in spirit advertising and art can be pretty close (especially in ad school), there are some major differences. You only need to watch about two minutes of a commercial break to see that very little real advertising should even be considered in this conversation.


I recently finished the book Adland, by former copywriter and creative director James Othmer. In it, he actually asks Fenske this very question. Is advertising art? He gets a gruff snort from Fenske. Then, after some consideration, Othmer gives what I think is the most insightful answer to the question I've ever heard:

"It doesn't matter whether I think advertising is art. What matters is whether its creator does."

Patton

Here's a short piece that has great copy and great art direction.

[The link to this video was removed. But you can watch it here.]

Simple message. Simple images. Simple brand positioning. So clear and deliberate, you either hate the guy's guts, or you sign on as a lifelong follower. No wonder this show won Best Picture.

Caveat: Before you decide to "pay homage" to this by ripping it off, you should know Nike and Dennis Hopper already did.

Thinking Visually

A copywriter in his first semester, on his first assignment came to me for advice. He was trying to do a campaign for Invisible Fence, a kind of invisible barrier for dogs. One of his ideas was to show a patch of ground the dog had mischievously dug up. The dog would be next to the big hole smiling innocently.

"The dog is smiling?" I asked.

"Yeah," said the student. "See?"

I looked at his Sharpied sketch. Sure enough, the dog was smiling.

"Would this be a photograph?" I asked.

"Yeah."

"What does a real dog look like when it's smiling? Not a cartoon dog. A real dog."

Pause.

"Oh."

He hadn't learned to think visually yet. Thinking visually isn't just coming up with a cool image and putting the client's logo in the corner. It's the ability to know exactly how an image is going on a page or a screen.

In portfolio school, some of my classmates had an idea for a TV spot that opened on a marshmallow.

"How are you going to know it's a marshmallow?" asked our professor.

"Because it's a marshmallow."

"How will I know it's not a pillow?" asked my professor. "Or a cloud?"

"Because it's a marshmallow! It will look like a marshmallow because that's what it is!"

But sure enough, when we saw that marshmallow on film, it was surprisingly hard to tell it was a marshmallow. Maybe Pytka could have pulled it off. But not us. We hadn't learned to think visually yet.

For more tips on thinking visually, read this article by Hal Curtis.

Try this when you're stuck

Copywriters: the next time you're absolutely stuck with your copy, try this.

Go pick up a novel of a writer whose style you admire. Say it's Gabriel Garcia Marquez - he's about as unmarketing-speaky as you can get. Open to any page. Now copy the words of the page into your own notebook.

When you're finished, start writing what you need to say about your product. You'll find you're doing it in an entirely different voice.

You can do this with Hemmingway and Steinbeck as easily as you can with Dan Brown and David Sedaris. Go ahead and try some poetry. Works with Sandberg and Billy Collins, too.

Art directors: Do the same by taking out a big book on fine art. Or photography. Or design. You don't have to recreate each painting. But you can try. Sketch out the composition. Study the shadows and the colors. Spend a half hour with a particular style. Then jump into your layout while it's fresh in your brain.

Small trick. But it works. And it's much better than staring at a blank page, or just writing and laying out what you think the client (or the awards show juries) expect.

Art & Copy

You've probably seen trailers for Art & Copy. If not, it's something you'll want to check out.


That's George Lois at the end. Gotta love that enthusiasm.

Advice from Hal

This article originally appeared in September/October 2002 issue of Communication Arts. Hal Curtis is a brilliant creative, and this is one of the best articles ever written to students of advertising. We've linked to this article a couple of times, but since it's become harder to track down online, we're including it here so you can refer to it in the future. Enjoy.

A Note To Student Art Directors
by Hal Curtis

Dear Student Art Director,

In the last decade, advertising schools that teach you how to put together a portfolio have prospered. If you are currently enrolled in one of these fine institutions, well, good for you. But there’s something I’d like you to think about.

First, let me just say this. Advertising schools are a blessing to our industry. They provide a constant stream of talent that, more often than not, is able to acclimate to the agency environment and contribute.

Which is good.

But the focus of these institutions on advertising, advertising, advertising, has a price. There is a good chance you are not being exposed in depth to the things that constitute an art director’s fundamental foundation, that you are not collecting the tools that will enable you to exhibit a high level of executional craftsmanship.

Here’s the thing. While you’re getting a terrific education in the advertising aspect of art direction, you are studying less and less the fine-art aspect.

You are getting the ad part.

But not the art part.

Which is not so good.

I write this letter because I want you to become an art director. I don’t want you to become an ad director. I’m very sure we have enough of those already.

I should mention that one of the nice things about Wieden+Kennedy is that a whole bunch of people send their work to us. I’ve looked at literally hundreds of student art director portfolios over the last several years.

Your competition.

Here’s what I see:
1) I see competent conceptual thinking.
2) I see underdeveloped typographic skills.
3) I see underdeveloped layout skills.
4) I see the computer more than I see the art director.
5) I see work derivative of other advertising.

Hey, I’m really happy that today’s art director is more conceptual than ever. Because it’s a fact and that’s great. We all know that concept is king. But never, never, never—Young Student Art Director—underestimate the importance of execution.

Here’s a little creative director mathematics for you to think about.

Assume you are a creative director and you need to assign a project.

You have a good writer available. You need to team that person with a partner. Here’s the math part:

A) Good Writer + Art Director with strong conceptual and executional skills = A good idea fully-realized.

B) Good Writer + Art Director with strong conceptual, but poor executional skills = A good idea not fully-realized.

C) Good Writer + Graphic Designer with strong executional skills = A good idea fully-realized.

It’s complicated I know. But to the creative director, A and C are happy scenarios. But B? Decidedly not happy. It produces weak advertising.

What should you learn from this?

That unless you develop the ability to execute, the creative director might as well hire a graphic designer. And why not? They put it down better than you do. And a good writer is providing the conceptual part. So while your conceptual ability is a good thing, the fact that you can’t execute has hurt the final product.

Shocking!

Agencies are not in the business of training art directors. Agencies are in the business of selling a quality product to clients who are willing to pay for it. Agencies require personnel who contribute to the creation of that quality product.

Obviously.

As an aspiring art director, you may exit a technical school with a portfolio that can get you a job, but if you find yourself standing at a lightbox beside a print production manager unable to give competent direction because you don’t understand basic concepts like value and chroma, it’s a problem. And if I’m the creative director who hired the portfolio, it’s my problem.

The point of all these paragraphs and silly math equations is simply this: Make sure you know the fundamentals of art direction. If you are not getting enough of this currently, go get it on your own. It’s all out there if you’re willing to look for it.

I’m not an educator, but my guess is that the drop in the executional proficiency of today’s entry-level art director is due to some horrible collision of the computer and the curriculum.

The computer because it teaches art directors how to be lazy.

The curriculum because it focuses on making ads, not art.

Here are a few ideas. You’ve probably heard most of them before. That’s probably because they are important.

1) Learn how to draw. I never trust an art director who can’t draw. I know there are those rare examples of great art directors who can’t draw, but it still drives me crazy. Drawing is simply an understanding of how lines and shapes fit together to communicate an object. If you can draw, you can probably lay out a page. Or compose a television frame. Or do all sorts of other art director things.

2) Develop a passion for typography. Good type is rapidly becoming a lost art and that’s sad. If you don’t know what a ligature is or you’ve never heard of Jan Tschichold—go ask one of your instructors. I hope they know. And hand letter a couple of alphabets while you’re at it.

3) Understand value and how it behaves.

4) Become a closet editor. Other than music, it’s the single most effective way to impact a piece of film.

5) Make photography a hobby.

6) Use your hands. It’s the quickest way to make your work distinct because no one uses them anymore. I will quit the business the day “hands on” becomes an item on a pull-down menu. The computer is a wonderful tool, but your brain and your hands are much, much better. And they’re yours. Not everyone else’s.

7) Look to anything but other advertising for inspiration. There’s culture all around us. Pay attention.

And may I also add that Communication Arts is a wonderful publication.

Influence it. Don’t copy it.

Best regards,

Hal

The Wrong Idea

T.26 has some nice fonts. About once a month or so they send me an email with some of their latest creations. I'm a writer, but I appreciate nice typography.

I just received an email about SketchType, which they boast "makes it easy to incorporate the texture of hand-drawn lettering into any project without ever picking up a pencil."

I find this a little ridiculous, and I hope you do to. If it's worth doing, it's worth doing with passion. And that means picking up a pencil. Use these fonts as inspiration. But do not use these fonts.

Please aspire to be art directors and not just ad directors.
  

15 Minutes with Milton Glaser

What strikes me about this piece is how willing Glaser is to experiment. And I'm willing to bet his process is very similar to yours. There are some real gems in this piece, including:

"One day I woke up and I said, 'Well suppose that's not true.'"

"Fear of embarrassment drives me as much as any ambition."

"If you don't believe in your work, who else is going to believe in it?"


Charlton Heston Memorial Party

I’ve worked with some tough clients. Some have acted irrationally. Others with distrust and even distain.

But none were as tough as Pope Julius II.

It wasn't that he was demanding. It was that he kept changing his mind. He had wild, ephemeral expectations, but gave little concrete direction. He probably coined the phrase, "I don't know what I want, but I'll know it when I see it."

He considered himself a great patron of the arts. He did much to beautify Rome, laid the foundation of St. Peter's Basillica, and was a friend of Raphael and Bramante. So even though he wasn't a craftsman, couldn't paint, sculpt or design, he thought he knew great art better than those producing it.

To compound the problem, Pope Julius II was more concerned for his own personal fame as a member of the family of della Rovere (i.e., personal glory) than for the advancement of the influence and authority of the Roman Catholic Church (i.e., the brand).

Each of you will probably have a Pope Julius II sometime in your careers. Maybe several of them. Ridiculous. Egotistic. Impossible-to-please.

Here's the thing. This is what Michaelangelo did for this impossible-to-please client:


This weekend, if you're planning your Charlton Heston Memorial Bash, I suggest you skip The Ten Commandments and check out The Agony and the Ecstasy, the movie based on Irving Stone's biography of Michaelangelo.


It will show you that if you’re not doing great work, you shouldn't blame the client. Michaelangelo didn’t.

Great Art Isn’t Subjective

(The following is excerpted from The Week magazine which, by the way, is a great news magazine if you don’t have a ton of time to read the papers. Sort of a print news aggregator, of sorts, and pretty balanced politically.)

Beauty is not strictly in the eye of the beholder, a new study says. Great works of art appear to follow proportion and design that have universal appeal, at least in Western culture.

Italian neuroscientists showed images of Classical and Renaissance sculptures to by the likes of Michelangelo and da Vinci to 14 volunteers with no artistic training—some of whom had never been to a museum. Some of the images were altered so that the original proportions of the sculptures were slightly modified.

When subjects viewed the pictures of the original sculptures, scans of their brains showed a strong emotional response; they were clearly moved. There was much less response to the sculptures with subtle change in proportion.

“We were very surprised that very small modifications to images of the sculptures led to very strong modifications in brain activity,” researcher Giacomo Rizzolatti tells Livescience.com. He believes that the human brain may have a special attraction to images that demonstrate the “golden ratio,” an eye-pleasing proportion of 1-to-0.618 that shows up again and again in art and nature. This ratio can be found in a nautilus shell and spiral galaxies, and in Michelangelo’s Pietá and the Pyramids. When the brain sees these magical proportions, Rizzolatti says, it interprets them as evidence of great beauty.