When you have a story to tell, you usually just tell it. But
in advertising, you have to tell it multiple times—to your partner, to your
team, to your client, to your director—before you finally tell it to your real
audience.
If those first tellings don’t go well, that final telling
will never happen. So don’t overlook those first tellings. Give a lot of
thought to how you’re going to bring the story to life for your client, in
particular. They should be as engaged by your telling of the story as they will
be by the final execution.
Too often I see ideas that could be great fall flat in
meetings because nobody gave any thought to how to present the idea. Or maybe
they didn’t think the idea needed anything more than to be read from a paper.
Ideas do not sell themselves. Stories sell ideas. So tell a good story, each
time you tell it.
In this excellent post, Refe Tuma points out that our most interesting friends may not live genuinely exciting lives. They're just very good storytellers.
He says, "Interesting people often lead surprisingly ordinary lives, but they are not ordinary. What sets them apart is their ability to tell a good story."
Not every assignment is going to be for Porsche or Burton snowboards or ESPN. You may have to do ads for pens. Or a bank. Or a furniture warehouse. Or an orthopedic mattress company. But remember, there are no boring products. Only boring ways of talking about them.
As Tuma points out, Jerry Seinfeld talks about vacuum cleaners and cereal. He just tells a great story about them.
(SIDE NOTE: Be sure to check out Refe Tuma's Dinovember. It's genius.)
This week kicks off the summer quarter at Miami Ad School. I'll be teaching a scriptwriting class on Thursday nights, and I've been preparing my discussion for my first class. Part of what I'm going to be talking about is dramatic structure, starting off with Freytag's Pyramid (if you've ever taking a fiction writing, literature or drama course, you might be familiar).
As I've been thinking about it, I've been realizing how common this structure is, in various forms, in almost anything that makes us feel an emotion. Stories, music, movies, jokes, sports, roller coasters, tv spots, headlines, fireworks, conversations...they all have this same basic structure in some form or another.
Exposition, climax, denouement.
Context, conflict, resolution.
Flop, turn, river (Hold 'Em).
Pledge, turn, prestige (the parts of a magic trick).
Problem/solution.
Question/answer.
Fact/twist.
Setup/Punchline.
Basically a building of tension to a turning point, then release of that tension.
I've been seeing it everywhere. It's kind of a fun to break things down into their structural parts. And while it may not be completely helpful when you're concepting, it could be very useful when you're trying to figure out why a story isn't working or how to make it better. Even the way you structure your sentences or paragraphs, or the way you present your work, can benefit from an understanding of how drama is created and how stories are told.
Both are from tech giants. Both have great production value. Nice writing. Well-directed. Good-looking film. But there's a very different feel in how we connect with each.
One talks at us, the other shows us.
One tells us exactly what it is trying to say, the other invites us in.
One feels corporate (although it shows humans), the other is human.
One is ye old Manifesto. The other is a story.
This past quarter, I taught a storytelling class at Miami Ad School with some really talented, enthusiastic first-quarter writers. Here's a list of some of the source materials I used as examples and sometimes just stole from to make myself sound like I knew what I was talking about:
Various lists, such as this one by Elmore Leonard and this one by John Steinbeck
Writing samples from writers much better than myself, including Edward Abbey, James Agee, Sherwood Anderson, Donald Antrim, Roberto BolaƱo, Richard Brautigan, Jon Clinch, Mark Costello, Patrick deWitt, A.M. Homes, Dan Kennedy, Chip Kidd, J Robert Lennon, Cormac McCarthy, David Mitchell, Tim O'Brien, Helen Oyeyemi, J.D. Salinger, Jim Shepard, Hunter S. Thompson and David Foster Wallace.
Check out this short video on why Subway's Jared story was so much more impactful than their previous campaign, "7 under 6." It's why ad schools have classes that focus on storytelling. And the point he makes about the message being concrete, unexpected, and emotional is true of any good campaign or execution.
Years ago, I took a fiction writing class in which we looked at some rough drafts of James Joyce stories and compared them with the finals. The thing that was most striking in this exercise was that Joyce often revised his work to make it more ambiguous. He made it less clear. More open to interpretation. Which was pretty counter-intuitive.
There's a little diagram that I draw in my class when I'm trying to explain how an ad delivers its message. I usually get semi-blank stares, but hopefully this will make sense.
Imagine all the elements of an ad, everything that carries meaning, forming a circle. So, for simplicity's sake, lets say you have an ad with a headline, visual and tagline. Here's your circle: Makes sense. The loop is closed.
Now, we've all seen ads that explain the visual, as if the audience is too stupid to put it together for themselves. The same diagram for a see-and-say, redundant, over-explained or dumbed-down concept would look like this: And conversely, an ad concept that's too obtuse, where the audience can't figure out what the hell you're trying to say, would look like this: That's no good either. It's confusing.
The thing is, going back to Joyce, that first circle, where the loop is completely closed, that's not the best kind of ad. It doesn't leave any room for the viewer to enter into the equation. You want the loop there, but you need to trust that your audience is smart enough to close it. It doesn't have to be a puzzle, but there needs to be that moment of insight, of "Ah! I get it." When that little thing clicks, little bits of pleasure fill the brain and there's a connection to the brand. The ideal circle looks more like this:
Here are a couple examples of great ads from the last couple years. They don't explain everything. There are layers. Like returning to a great movie, every time I watch them, I notice something different. I feel involved. I feel like my intelligence has been respected.
The first time I saw this ad (and I'll admit I wasn't paying much attention), I thought: "Oh, wild kids grow up and play football." The second time, I got the story, that it was LT and Polamalu and that they'd been destined for this moment their whole lives. The third time, I started noticing subtleties, like that LT was always moving to the right and Polamalu to the left, and how it captured the personalities of the players. My mom wouldn't get this ad. She wouldn't know who these two guys are. But this ad isn't for my mom. It's for football fans. I watch it, I pick up on these things, and I feel like it's for me. Like I'm in on it. I'm a part of the circle.
Everyone's seen this next one. A few months ago, I was at a planning conference (peeking behind the curtain) and, as an exercise, a room full of us were asked to break down the elements of meaning in this ad. The symbols. Like you'd analyze a film in a film class. It was amazing how everyone brought their own interpretations. Balls as pixels. Brilliant color. Sharp movement. Hyper-real. Surreal. Escapism. Watching the world through a window. The whimsy of children. Even things that people read into the choice of San Francisco as a shoot location.
Some of these were definitely planned during the production. Some probably happy accidents. But what's important is that, again, it involves the viewer. A voice-over that said, "We see the world in pixels. In beautiful, brilliant colors. Full of movement..." would have ruined this spot.
So that's my pitch here. It's tough to explain to clients sometimes. The safe way to go is to make sure everything is crystal clear. That's why some clients test the shit out of commercials. And that's why testing commercials can suck the magic right out of them. Testing is about making sure all the loops are neatly closed. But some loops should be left open.
I think you should check out Zach. Zach's a 16-year-old guy who wakes up with "girl parts...Down there." And I think it's a great example of where this industry's headed.
The tools have changed, the storytelling hasn’t. But technology has had a tremendous impact on the storytelling process…If you don’t understand technology and the impact on communications and design and creativity, I really think you’re going to get left on the sidelines going forward. - Bob Greenberg
Every time I thought I’m going out to do something great, it turned out to be shit. And vice versa. I think that it starts with these guys (gesturing to the creatives), you know? If on the page it’s good, most likely it’ll be OK when you shoot it. You cannot take a piece of crap and make it great; throw money at it, put a great director on it. It really is as good as the page is. There is so much talk about evolution and I feel like I’m in business at a grocery store actually versus everything else that has been said here. Essentially I don’t really care what it’s going to be played on. At the end of the day it all culminates to this human experience – “Can I relate to whatever has been presented to me or not?” And I think that there’s so much talk about digital – digital schmigital. Amazon came out with the Kindle, right? But it’s still the same Anna Karenina on it. And it’s still pretty damn good. -Noam Murro